“Unless it’s entertaining, the educational value is irrelevant.” This quote is taken from Starr’s article on the Seduction of Sim.
I think the point is very powerful and relates to many of the different thoughts I have on games like Sim City. Most importantly, I think it says a great deal about our desires for and requirements on the content we absorb as stimuli. We like to be excited about the things we let into our brains. We like to be entertained. By nature, we are entertained by reflections of ourselves. The most simplistic applicable analogy is gazing in the mirror. We enjoy it or are curious about it because we are naturally interested in who we are, and it is innately human to desire studying oneself. When I say oneself I mean it on a macro level, not just that people want to know their own individual personality, but also the greater group of people that make up their community or their society. Because of this fact, people are interested in things like Sim City. It provides insight on the player, because he or she is part of a community that somehow relates to or models the material in the game. Thus, playing it is a form of macro level self-study which serves to entertain our natural need for introspection.
The entertainment value of Sim City was not really questioned in Starr’s article, but the effects of it were. A couple that piqued my interest were the debates on how real the program is, how real it should be, and (this ties directly in to Sandvig’s article on inner-city kids’ exposure to online information) the relationship between the realness and the educational value games like Sim City have.
I think people are attracted to Sim City in ways similar to those that attract us to reality TV. We know it isn’t really real because the people in it are aware that they’re on TV.
They’re aware that cameras are in their faces. They know the show will be changed around and edited. That changes our view of friendship, love, adventure and social interaction in general, based on a model. That model is the one the editors choose to create when they decide where to put the jokes, which character to subtly incriminate for the most recent social wrongdoing, which sexual innuendos they choose to display and which they choose to hide. Their model is based on entertainment value, as I’m guessing the Sim City model is.
If reality TV was really real, it would not be nearly as exciting. We would be watching people who aren’t necessarily intelligent or witty or attractive doing things that we don’t think are that much fun to watch, like reading a book, or sleeping, mopping, chewing gum and staring at the wall, anything less active.
Interviews with people on reality TV shows always bring up the same thing. The characters say “It wasn’t really how it looked. They only showed the exciting parts, all the drama.” We see the fights and the crying sessions and the drama, but we miss the down time that makes up our real day to day lives.
So, is Sim City the same way? I’ve never played it, but after reading this article, I would love to. I’m wondering if it shares the same “flaw” as reality TV does: marketing itself as real, when in fact it really is based on a “hidden curriculum” that makes it unreal and specific to one organizations wants, biases, opinions. Are the events in the game overly dramatized? Are they prioritizing their want to mock reality or their want to entertain the user? Basically, the concern that Starr brings up, is that the program oversimplifies, that is not really real. An inherent question also raised is, if it’s not what we call really real, is it flawed?
I think it’s great that people are getting into this game and wanting to study themselves and their communities. It is making people more aware of human emotion, social interaction, urban planning, and a bunch of other tangential things. I am all about the marketplace of ideas, sharing the maximum number of points of view in order to make the most educated decision on your own opinion. So, I love that this game and others like it spread awareness. I love that, whether or not it is called a real or unbiased view, it’s better than no view at all. It’s getting the ball rolling for people to think about issues that without something original and entertaining and maybe slightly controversial, nobody would be paying attention to.
Thus, I think Sim City is fantastic, in spite of it’s supposed surrealness. I think we have to get over the idea that anything can be truly unbiased. Every word out of every mouth in every corner of the world, is biased somehow.
So, all we can do is accept this fact, stop worrying about cleansing things to the point of perfect realness, because after all, whether or not we as a society label it as ‘real’ it is still real in the sense that it is not imaginary. It is real because it has been contracted by real biases and real people and real technology. Maybe it doesn’t perfectly represent every piece of every day in our society, but honestly, isn’t simulating that impossible anyhow? Religion is a very tangential issue here, but I still can’t help asking, where does anyone get the idea that if could be possible? Our world and our lives are full of such intricate interdependencies that creating a perfect mock of it would be like trying to create a perfect mock of the human brain. People can try. People are trying and they will keep trying, but it will never happen. In my opinion, we might as a society, fool ourselves into thinking it’s possible, because in terms of science and discovery we like to think ‘anything is possible’. I like to think anything is possible, but I still think it’s slightly ridiculous to presume anything as complex as the human mind could be duplicated. To magnify that thought, I find it even more absurd that people presume a city, full of hundreds of thousands of human minds and interdependent thoughts/actions could be perfectly simulated.
So after all that banter, I guess my point is that Sim City is great. It may present problems in terms of bias or a hidden curriculum, but if we look at things realistically, nothing will ever qualify as wholly unbiased. I think Sim City is biased, just as I think everything ever written or programmed or verbalized by man is biased. So, I say people stop worrying about the ‘realness’ of it, take it for what it’s worth, and continue exposing themselves to as many new ideas, biases, opinions as possible! This means continuing to use it as an educational tool, one that opens people’s minds to new things.
This ties in closely with a comparison that Sandvig’s article inspired. The article is concerned with the internet access inner-city students have. The article is based on many assumptions. Two central assumptions are 1. Internet access is beneficial 2. It is beneficial because it allows for exposure to more ideas.
Nowadays I think those on the privileged side of the digital divide think of those without the internet as deprived, isolated, the “information poor” (Graham and Marvin). If we look at the internet as an information source, an interesting point comes up that relates directly back to all the aforementioned issues with Sim City.
The internet broadcasts ideas in every conceptual shape and size. It includes access to professional and personal sites, accurate and inaccurate sites, democratic and republican, American and European (and obviously many others). Thus, by nature, the internet IS BIASED. Every website is biased. Every blog is biased. Every everything is biased. So, why are we not concerned for our kids being biased by it the way we are concerned about our kids being internalizing the biases of Sim City. Is the internet not just a more informal mock of real life than Sim City? Granted, it is not interactive and does not present itself as a direct reflection or model of reality, but when it comes down to it, that’s exactly what it is. It’s a reflection of reality that, as we have learned from past articles in this class, is influenced and molded by social and financial powers that are not equal, fair or real (in the sense that they perfectly reflect reality). So, really, I’m curious why it seems that we as a society would question the educational value of something like Sim City yet immediately assume that the internet (which is equally if not more biased) is an unquestionable educational necessity?